Code: | Result: |
ai_IgnorePlayer = 1 | AI ignores player |
g_playerSuitEnergyRechargeDelay = 0 | Do not wait until energy regen starts |
g_playerHealthValue = 900.0 | Extra health |
pl_fallDamage_SpeedFatal = <number> | Fall speed in meters/second that causes death; "13.7" is default |
g_godMode = 1 | God mode |
g_playerSuitEnergyRechargeTimeArmor = 0 | Instant energy |
g_playerSuitEnergyRechargeTimeArmorMoving = 0 | Instant energy while moving |
g_playerSuitArmorModeHealthRegenTime = 0 | Instant health regen |
g_playerSuitArmorModeHealthRegenTimeMoving = 0 | Instant health regen while moving |
pl_fallDamage_SpeedSafe = <number> | Maximum speed in meters/second at which you take no damage; "8" is default |
g_suitArmorHealthValue = 900.0 | More armor points |
cl_strengthscale = <number> | Multiplies punch strength by this factor; "1" is default |
g_suitRecoilEnergyCost = 0 | No energy cost |
g_suitCloakEnergyDrainAdjuster = 0 | No energy loss |
g_playerSuitHealthRegenDelay = 0 | No waiting until regen starts |
i_noweaponlimit = 1 | No weapon limit |
time_scale = <number> | Rate at which time passes; "1" is default |
g_suitSpeedMult = 2.85 | Run faster |
g_difficultyLevel = 1 | Set difficulty, "1" is easy, "4" is most difficult |
g_playerSuitEnergyRechargeTime = 0 | Set energy regen time to 0 |
g_playerSuitHealthRegenTime = 0 | Set health regen time to 0 |
g_playerSuitHealthRegenTimeMoving = 0 | Set regen time while walking to 0 |
pl_swimJumpSpeedBaseMul = <number> | Set speed at which you jump out of water; "1" is default |
pl_swimBaseSpeed = <number> | Set swim speed; "4" is default |
g_suitSpeedEnergyConsumption = 1 | Speed suit never runs out of energy |
g_meleeWhileSprinting = <0 or 1> | Toggle melee attacks while sprinting |
v_goliathmode = <0 or 1> | Toggle vehicle invincibility |
i_unlimitedammo = 1 | Unlimited ammunition |
g_walkmultiplier = <number> | Walking movement speed; "1" is default |